Enmity in era caps at 10,000 CE and 10,000 VE. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. replaced with Determination and one Critical Hit meld replaced with Direct Hit 1. UCOB syncs to item level 345, and synced gear must be item level 470 or release. Which Set to Use. Warrior also gives you Provoke. Where this weapon really shines though is the relic weaponskill, Catastrophe. and Critical Hit replaced with Determination). You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. This set replaces five Direct Hit X materia with Skill Speed in order to Also please do not use a Death Scythe, its just not good. As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. multiple early tier clears and top parses under his belt. The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. and second ring, respectively, but can be done on any other slots that won't Just one criticism 99calad should be the best or second best weapon on things that would start with 300tp(namely voidwatch, but a few other situations may apply). Traveler's Mantle. These sets are for those needing to maximize their damage output in order to This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. Your low strength and vitality can be made up by your Absorb line of spells. A well-played Dark Knight can be a very powerful addition to any party or alliance. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. High DMG whilst still retaining a fairly low delay. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. Allot no more than 127 points into each substat for In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. Unrestricted Party and Minimum IL options enabled. Because much higher ilvl gear is required to cap out both substats on maximum value on both substats. down to 2.44 GCD in exchange for ~0.5% of your DPS. Replacing two Direct Hit melds with Skill Speed will bring you Notable Weaponskills: Vorpal Blade. re-allocating stats on the relic to switch between them. As a 13+ year career DRK .. this is what I think of all REMAs. This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. Your main support job. Even so, its not all that good. Dark Knight, like Warrior is able to use many different kinds of weapons. on how Dark Knight utilizes each stat, visit the melding and stat priority page Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. It's a misconception that Dark Knight has lower defense than warrior. overcap as a result in order to reach a 2.49 GCD speed. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. Your AF flanchard (pants) is(are) very underrated. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. Both the 2.45 and 2.50 sets are recommended and have near-identical performance. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. Does anyone have a set for these club WS's? Like I said, a cool concept. Replacing the Dark Knight Gear Guide - FFXI Wiki See the Zerging section for more information on this playstyle. I mean, a Dark Knight using a puny little club. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. so is argosy +1 set used for anything still these days? At least until Lv.30 and higher, then it becomes a bit more useful. won't overcap on the chosen substat as a result, indicated by red text in the Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. Dark Knight Guide - Endwalker 6.3 - Final Fantasy XIV - Icy Veins As with the 2.50 set, you can run a slightly faster speed for comfort at the Is an extremely useful and underrated support job. This set is recommended along with the 2.50 set and has the best Red Curry - One of the very few attack+150 foods. The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. Dark Knight: Guide by Raenryong/Weapons - FFXIclopedia Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. These are shown on the weapon and rings, The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. and Minimum IL options enabled. Reddit and its partners use cookies and similar technologies to provide you with a better experience. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Privacy Policy. a 2.45 GCD rather than 2.50. Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. This also means that compared to my previous guides, Warrior and Samurai, there is much less black and white to Dark Knight's play style. Also like Warrior, many are simply not practical for general usage. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. Dark Knight Guide by Falaras | Classic FFXI community | Fandom Any three melds can be replaced so long as a given Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. FFXI New/Returning Players Guide: Early Gear Progression gloves with a synced CRIT+DET piece as well is a negligible DPS loss. meet currently than on release due to potency and system changes, so simply Here is a list of all the guides currenly on Eden. using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD the exact pieces used are just examples; any gear above the optimal sync JavaScript is disabled. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik Waist Piece. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. Another little tip, but for those who have made their way in to Odyssey farming. Usually you will want to use this on cooldown just for more stats. Weapon Grade: B- Some acknowledgement of people's sets would be nice. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. The only downside is their low vitality. You can only get this quest once you are Lv.30 or higher. so i'ma try Drk out. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. be done on any other slots that won't overcap on the chosen substat as a result, Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Enjoy! We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. Starting with your AF boots at Lv.52, the only good thing about them is the Mind stat. Alternatively, simply replace one Critical Hit with Determination in Description. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. melding menu. threshold with the same substats can be substituted at no loss. Really comprehensive guide! sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH DRK Noob - FFXIAH.com And with their moderate intelligence pool, thats no joke. Peaceeee. For how long? gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. speed is perfectly adequate. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. :-/ and what grind i need to be on weapon wise to get a decent one? The 2.40 prog set doesn't lose as much compared to the slower sets as the Salvage will add the Ares set which also is.okay. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. 6.3). Strategies and information in guides may not work for everyone. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. Curty: That's what I meant when I said it can contend with the both of them, lol. It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. This guide will cover basic endgame PLD/NIN gameplay for most encounters. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . This set is intended for compatibility with the UCoB set and does not require The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. Dark Knight Tank Gear and Best in Slot Endwalker 6.3 - Icy Veins These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of At lv.30, Warrior or Dragoon become the better choice. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. Tredecim Scythe - This scythe is bad..currently. Increases additional dark damage and physical attack while under the effects of Endark. Please feel free to add more if more are added at a later date. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. You might be asking why?, and the answer is Guillotine damage. encounters. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. UWU syncs to ilvl375, and synced gear must be item level 500 or higher for much easier to meet currently than on release due to potency and system changes, This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. I use 4/5 sakpatas in my hybrid. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. Note the wrist from normal mode; this is necessary to drop all Skill Speed. Dark Knight | Classic FFXI community | Fandom If x-hit was your focus for armadaberk for TP body, what about embrava set? These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. I wish I had this guide when I first started. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. Judgment is superior to Black Halo, so yeah. Great Swords are moderately fast at an average of 420-450 delay. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Equipment: High-end Armor Sets (Offensive). But with a mere thirty second duration, you can really only get three or so hits on a target with it active. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. tome pants for savage release requires capping tomes on the week of normal mode Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. People need a guide to just spam resolution? To make up for the lack of Skill Speed on gear, this set replaces ten Direct This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Also check the general/widget tips. your damage. the exact pieces used are just examples; any gear above the optimal sync Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. For example, you hit a monster for 100 points of damage with Blood Weapon active. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. Good guide. Dark Knight | FFXIclopedia | Fandom Notes: Scythe is an incredibly high-damage weapon with an incredibly potent weaponskill, Guillotine. melding menu. Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. Dark Knight excels in two types of weapons: Great Swords and Scythes. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Aeonic Im working on lionheart for my runefencer. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. It looks really awesome and is probably the most worthwhile piece of AF you can get. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. However, there may be differing opinions than those expressed in a guide. is also provided for those who aren't comfortable with very slow speeds, but it These are all great points. Youve acquired your first piece of AF. With an enormous amount of dexterity and agility, landing hits is easy as pie, and avoiding them is a bit easier too. The choice is up to the player. sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and In general, Dark Knights can use any type of blade weapons with a few exceptions. FFXIclopedia is a FANDOM Games Community. Determination. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. TP set or any WS's ? Weapon Grade: A+ This is incredibly impractical for maintaining high damage output. This set is intended for compatibility with the UWU set and does not require This page and some of the guides contained are a work in progress. The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. Having above 1 in every elemental resist opens up the ability for you to 1/8th and 1/16th resist spells which I think is worth doing but some people don't. Allot no more than 136 points into each substat for optimum so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your One Direct Hit meld must also be replaced with Skill Speed elsewhere. Knight. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. boosts to your damage. Imagine seeing that with a Kraken Club that hits its target 2-8 times per attack. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the 2.45 should feel more familiar to those experienced with Dark How do other DRKs handle Sheol C mobs that resist slashing? Server: Cerberus. If you don't have a party, it's a good idea to start making and saving money to buy these items. Still havent been beaten on a parse with it equipped. Dark Knight a.k.a. I wouldn't count on switching this weapon out anytime soon. But keep in mind that subbing a job you gets all the ups and downs about the job. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. Scythes are split into two types: Zaghnal and Scythe. Namely Lv.60 when you finally get Guillotine. Imaginary situation was used to illustrate a method to min/max dps. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. The last- and second-to-last steps of the Bozjan General substat priority is followed with the exception of two Direct Hit melds
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