Estate IDs: The amount of loyalty you wish to add to the specified estate. The message that you wish to print to the console (can include spaces). Optional. A number between 0 and 4 (4 being the most isolated). A file name to save a log file to. But they do get a bonus to it which may well account for some of this. Optional. The ID of the province you wish to start a revolt within. This debug command asserts the specified trigger. This command prints a list of all console commands to the game.log file. Specify 'yes' here to call allies of the countries that are willing to get involved in the war, specify 'no' here to not involve allies of the countries in the war. This command adds an idea group to the country with the specified country tag. This command spawns an actor with the specified name and within the specified province. This debug command prints to the console heir history. The ID of the province you wish to upgrade to a center of trade (and/or adjust the level of). This command can be used to change a Confucian country's progress towards harmonization. harmony [amount] [country tag] DLC: Mandate of Heaven. This website is not affiliated with Europa Universalis IV, or Paradox Interactive. The ID of the province you wish to spread the revolution to. Then make a beeline across the country toward the Pacific. The first country tag is for the country you wish to clear the aggressive expansion towards. Optional. add_consort [country tag] [country tag] DLC: Rights of Man. This command sets the base tax (multiplier) for the province with the specified ID to the specified value. Court member IDs: The ID of the culture you wish to set the court member's to. If someone else gets there first, make sure they can't expand eastward through Arizona or Oregon. This command will add the specified amount of diplomatic power to your country. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own. This command changes the owner of a specified province to the specified country. This command adds the specified amount of humans to your current country. 3. The country tag of the Buddhist country you wish to change the karma of. This command can be used to increase or decrease inflation within a specified country. If no country tag is specified, this command will apply to the country that you are playing as. The amount of corruption you wish to set for the target country - note that this will set the country's corruption to this value, not add this to the existing amount. The amount of mandate you wish to add. The tag of the country the first specified country should be a march for. Note that, like the reset_migrate command, this only ends the current cooldown in place, a cooldown will be applied again when you next cancel a mission. The country tag of the country you wish to add/remove church power from. Format of YYYY.MM.DD - for example 1600.10.20 for 20th October 1600. The tag of the country you wish to toggle the lucky nation status of. They might also have the advisor or some other bonus as well. This command will reload all areas on the map - useful for debugging and fixing bugs. This command re-initiates the chat (reloads the chat). This command sets the specified global flag. A country tag. This command will make the game attempt to reduce the amount of RAM (memory) it is using. This console command adds the specified amount of unrest (advancement) to the specified faction. The country tag of the country you wish to change the stability of. The amount of manpower you wish to add to the specified country. This command prints statistics to the game.log file. If the two specified countries are already integrating, this command will instantly complete the integration process. See argument information for where to place the file. This command will toggle the visibility of the game's GUI - with this option in game things like menus and toolbars will be hidden. Optional. In my current Holland-->Netherlands run, I was planning on doing a tall colonial/trade empire. The tag of the country to add the sailors to. The country tag of the country you wish for the opinion to come from. The text you wish to search all commands for. Could well be more than 10%, maybe 25%. The ID of the province you wish to change the base production of. add_trait [ruler trait id] DLC: Rights of Man. not your computer/real life date). The ID of the province you wish to make a backer of the current parliament issue. If not specified, the country you are playing as will become the overlord. Executing this command will print information about balances to the game.log file (not the console). This command can be used to increase or decrease a specified country's prestige. Base manpower is the multiplier used in the calculation for province manpower. If not specified, this command will toggle AI for all nations. Specify a negative number to remove karma. This command enables and disables (toggles) fullscreen mode for the game. Use the command 'frenzy' to enable. harmonization [progress] [country tag] DLC: Mandate of Heaven. The tag of the country you wish to make a march. This is a debug command. spawnactor [actor / mesh name] [province id] [animation]. If not specified, the country you're playing as will be affected. The country tag of the country you wish to repair all ships of. The tag of the country to do the 'vassalizing' - if not specified, this will be your current country. The first Idea of Exploration Ideas adds a Colonist. Specify a negative number to subtract money (ducats). Optional. To find out the CID type of a faction, enable debug_mode, switch to a country that the faction is a rebel to and head to the "Stability & Expansion" tab of the Country View menu. it is quite possible to get 100 colonial nations, you can get as many as much colonial nations as the max. The tag of the country you wish for the consort to be from. Optional. This command adds the specified trait to the ruler of the country you are currently playing as. What's up, I'm subsurf. See argument information for religion school IDs. Read my blog. The ID of the imperial incident you wish to start. Use the command 'frenzy_off' to disable. The country tag of the country you wish to add points to all powers for. HOI4 Console Commands The country tag you wish to add the admiral to. The ID of the insult you wish to be sent. culture - Changes province culture to your primary culture. This command adds the faction with the specified name to the country you are currently playing as. If not specified, all institutions within the province will be embraced. The ID of the Shinto incident you wish to start. The country tag of the country you wish to make a Synthetics state. Specify a negative number to remove. The ID of the province you wish to clear the flag from. A country tag. The amount of points you wish to add to all powers. The file should be located in the game's root directory (the main folder for the game, where EU4.exe is located). If you do not specify a country tag, government reforms for the country you are playing as will be cleared. religious_school [religious school id] [country tag] DLC: Cradle of Civilization. The province must be part of a colony. The country tag of the country you wish to start the incident within. A number. The ID of the province you wish to embrace an institution(s) within. This command adds the specified amount of devastation to the specified province. This is a debug command. Idea Group IDs If you do not specify a country tag as an argument, the country you are playing as will assimilate, otherwise, the country with the specified tag will assimilate the province. The tag of the country to make the revolution target. Try to prevent the Europeans from colonizing California and Alaska if at all possible. Optional. Optional. This debug command prints to file (stored in Documents\Paradox Interactive\Europa Universalis IV) the current gamestate modifiers. power [stability key / idea group key / tech key] [country tag]. For country tags, see our. add_devastation [province id] [devastation amount]. If no country tag is specified, the nation you are playing as will be affected. This command removes a claim a specified country has made on a province. This cheat makes the specified country no longer a rival of your current country. Optional. I'm also interested in technology and entrepreneurship. The value you wish to set the specified country's devotion to. To start a distaster within another country, switch to it using the, leader [fire] [shock] [maneuver] [siege] [, power [stability key / idea group key / tech key] [, This command will make you play as (switch to) the specified country tag. The country tag of the country you wish to apply this command to. If a country tag is specified as an argument, this command will apply to the country with that tag. Optional. This debug command runs the code test with the specified code test ID. The amount of prestige you wish to add. If specified, government reforms for the country with this tag will be cleared. The speed you wish to run the game at, a number between 0 and 5. The tag of the country you wish to change the amount of corruption within. set_base_production [province id] [value]. If revolts are enabled, running this command will turn them off. A number. All AI nations get a 25% colonial range bonus and massively reduced likelyhood of native attacks. spread_revolution [province id] DLC: Emperor. For example, commands.txt. Unit is pixels. The ID of the province you wish to add natives to. The amount of karma you wish to add to the specified country. If you do not specify a country tag here, your own country will be affected. This command can be used to advance the progress of a missionary within a specified province. See argument information for court member types and culture IDs. See argument information for where to place the file. This command removes a country from your country's interest. amount of provinces - 5 because you can reduce a colonial nation to just one province by conquest and form your own. Optional. They allow you to slightly ease the game, and significantly strengthen your state. The name of the faction you wish to add. Still, I feel it applies in this case. May crash the game. See argument information for the game IDs (0-3). The ID/type of modifier you wish to view the value of. The tag of the country you wish to clear the consort flag from. The province ID of the province you wish to change the culture of. This command prints the version of Europa Universalis IV your game is running. This command resets the economy statistics (not the economy itself) that are shown when the economy console command is executed. Otherwise, this command will apply to the country you are playing as. The name of the file containing the commands you wish to run. horde_unity [amount] [country tag] DLC: The Cossacks. The amount of imperial authority you wish to add to the emperor. This cheat adds spy network points to the specified country tag. This command toggles the state/territory status for a specified province. The tag of the country you wish to add manpower to. If they are different, there is a problem (because two save files made at the same time should be identical). This cheat will add the specified amount of stability to the specified country tag. 1 for level one, 2 for level two, and 3 for level three. Negative numbers can be used to decrease the absolutism of a country. Note that this will end a cooldown that is currently in place, not remove the cooldown for every migration (e.g. This command removes the specified trait from the ruler of the country you are currently playing as. This cheat makes two specified nations (countries) declare war on each other - no casus belli is required. This command starts a revolt within the province with the specified ID. The country tag of the country the Chinese Emperor you wish to change the meritocracy of belongs to. A number. When a province is assimilated, ownership is switched over (to the assimilating country), it is cored, and both its culture and religion are changed to that of the assimilating country. admiral [fire] [shock] [maneuver] [siege] [country tag]. Hover over the faction you wish to add unrest to: the second number is the CID index. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. However, there are some basic things you need to know if you want to start expanding the reach of your nation, so let's take a look. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). The amount of fervor you wish to add. The ID of the province you wish to claim for your current country (or another country if you specify a country tag after). This debug command will print debug data for the AI budget relating to the country you are playing as. This is a toggle command. Optional. Optional. This is a toggle debug command. Your own colonies that have a core. This debug command shows the landing page for the DLC with the specified key. It is believed that the original function of this command was removed before the game was released. country_modifier [country tag] [modifier id]. Diplomatic tech advances. Negative numbers will remove money. The amount of Revolutionary Zeal you wish to add. The ID of the casus belli you wish to add. This command enables and disables (toggles) god mode. The admiral's Siege rating, a number from 0-6. This console command starts the estate agenda with the specified ID. If specified, this command will change the drill of all sub units for the country with the specified country tag. This command adds the specified amount of navy tradition to the country with the specified country tag. The tag of the country the emperor you wish to change the imperial authority of belongs to. This command can be used to add and remove military power to/from a specified country. set_consort_flag [country tag] [flag] DLC: Rights of Man. This command sets the base manpower (multiplier) for the province with the specified ID to the specified value. This command will print the value of the specified modifier for the target country. The ID of the character to pass to the event. This command will make the specified country tag a vassal of the second country tag. The distance from Tunis (my nearest province to Africa) is definatly closer to Senegal then Canary Islands are to Peru. Hover over a cheat code to view detailed argument explanation. cash - Gives you 5K in cash. Just go into a non-ironman game, cheat yourself the appropriate non-Gibraltar territories and ideas, and turn on colonial range mapmode. This command adds and removes karma from a specified Buddhist country. add_local_autonomy [province id] [amount]. If you specify a country tag as a second argument, the country with this tag will have their drill affected. A number between 0 and 50 - higher numbers make the combat sound less frequent. This command adds the specified amount of innovativeness to the country with the specified tag. It is used to test touch/collisions. The country tag of the country you wish to add/remove piety from. The name of the newly created galley flagship (i.e. age_consort [years] [country tag] DLC: Rights of Man. If you do not specify a country tag, the country you are playing as will be affected. Specify a negative amount to remove base unrest. The amount of years of age that the ruler of the country should be. The ID of the province flag you wish to clear. The ID of the province you wish to change the base tax of. The tag of the country you wish to kill the heir to the throne in. The amount of levels to add in all technology types. This console command reshuffles bribes for all parliament seats. The country tag of the country that declared the casus belli (the other country involved in the casus belli). This command adds an issue, specified by its id/key, to parliament. This command will start the disaster with the specified ID within the country you are currently playing as. The ID of the province you wish to begin reformation within. Colonization is easy, and the best way to expand and gain wealth outside of Europe. setmissionaryprogress [province id] [progress]. This command makes the specified province no longer a core of the country it belongs to. The country tag or province ID of the country/province you wish to change the religion of. This debug command prints to the console 'Not Successful'. If not specified, the country you are currently playing as will be affected. The name of the trigger that you wish to assert. If the specified province is a territory, it will be made into a state - if it is a state, it will be made into a territory. A joke command - prints the joke response 'No help for you' to the console. A number. If not specified, this command will apply to the country you are currently playing as. This debug command writes to the games log (game.log in installation directory) the amount of times that powerspend has been executed. The tag of the country you wish to change the amount of favor for (the amount of favor towards your country, that is). The ID of the province you wish to add local autonomy to. This command enables and disables (toggles) smooth frame logging. Or you could vassalize a nation which has a capital in the . This command can be used to set the unity of a country's horde to a specified value. The colonized province will become a core with the province's original characteristics (like religion and culture). If not specified, the idea group will be added to the country you are currently playing as. This cheat adds a consort to your current country. You can mouseover the colonial range tooltip (a house with arrows pointing in both directions) to see which tech level increases the range and by how mucuh. This command reloads the game's heightmaps. By mid-game most nations with a port in Europe are capable of reaching the new world for a couple reasons * Colonial range is increased by diplo techs 7 and 13?? Optional. 'combat_dice 3' would mean the combat dice would always land on 3. This command kills a random leader (from any country in the game). The progress to set for the missionary, a number between 0 and 100 (0 = 0%, 100 = 100%). Type a command into the text box and hit ENTER to send it. If not specified, a cardinal within the country you are currently playing as will be killed. The country tag of the country that you wish to find out the neighbor status of (whether or not the country you are playing as is a neighbor). army_drill [amount] [country tag] DLC: Cradle of Civilization. The tag of the country you wish to form a union. This command can be used to increase or decrease the imperial authority of a specified country's emperor. This command sets the isolation level (0 - 4) of the country you are playing as to the specified number. Note that this number will be multiplied by 1000, so a value of 2 here would add 2,000 manpower. NOTE: If the country already has at least one colonist, this command may reset existing colonist stats/values. This command updates the localisation file for the specified language tag (e.g. This console command assimilates the province with the specified ID. A number. Specify a negative number to remove loyalty. This command (without any arguments) reloads the game shaders. This command will toggle AI for the specified minister (see argument information for IDs). declare_war [country tag] [country tag] [call allies]. Note that this command applies to the Shinto religion. If not specified, the country that you are playing as will be affected. A permanent claim does not expire. The ID of the distaster you wish to start - e.g. If not specified, this will be the country you are currently playing as (so your current country would form a union with the first specified country). favors [country tag] [amount] DLC: The Cossacks. DDRJake Sep 22, 2014 @ 6:00am. The value you wish to set the specified province's base manpower to.
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