arma 3 increase vehicle speed

*** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Secondary armament Espaol - Latinoamrica (Spanish - Latin America). tl;dr Max forward sprint speed for each type. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Press J to jump to the feed. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. The mod works for all vehicles that use tank, car or boat physic modelling. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Just like with the stance system for infantry. It's meant to have a maximum rotation speed. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Hold [Z] to decrease throttle and lose altitude. Create a new vehicle shop is very simple. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. A guide to graphics settings vs frame rate for Arma 3 in 2021. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. the current action menu is too clunky. I never noticed it before. (*) Not used by any in-game Strider. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? (*) Reductions only apply to the explosive component of the munition i.e. There may be other solutions, this is just something I have done for moving a large sub around in the water. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Speed limiter and auto-cruise modes for vehicles. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. But what is the best way to do it relative to the direction the vehicle is facing? Speeds listed are forward movement speeds only. It is only visible to you. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. Multiply by 3.6 to get KM/H. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. For those If destroyed: Rapidly lose entire fuel supply over several seconds. The fuel tank can resist up to 100 points of damage before it ruptures. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Game updates, videos, pictures, discussions, help, and more. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Yes (all variants) Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Multiply by 3.6 to get KM/H. It reduces up to 20% of incoming damage from HE-type munitions. edit: Sorry havent looked in the comments that you already found it. Press question mark to learn the rest of the keyboard shortcuts. In jets I use 1200 DPI. Seats Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS 128 km/h on land12 km/h in water I can't find the PBO of the original Arma 3 vehicles. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. LARV / MRAP I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Weight PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. If damaged: Gradually leak 20% of remaining fuel over time. 1- The button Accessories on gun shop npc stops working. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. 800 DPI is best for me. Games. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Info This script was used to get speeds. Top speed Good night! Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the This can be provided by nearby houses, or by building tents. This script was used to get speeds. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. This platform update is free for all owners of Arma 3. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Type i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. About the lights, i figure out that is because the option to turn it on only appears at night time. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. Any way how to edit it? I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Here's some data. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. joew On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? When it's done How often? All four of the Strider's wheels are able to resist just 250 points of damage. Fly low and fast to the What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Thank you for the help! You click it and nothing happens or it becames disabled I've found this out, thanks. and the 2 civ boats pleases. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Limit the speed of an AI-driven vehicle or AI person to given value. If you have a related Youtube channel, enter the URL. The Strider's ability to adjust the elevation of its periscope is clearly shown here. One of the most significant additions to Arma 3 is the introduction of underwater environments That should allow the vehicle speed up until it hits 50km/h. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. Was always like it? Variants Note the Commander's terminal located on the left behind the driver's seat. Depletion of its integrity will always result in a catastrophic kill. Love it if you could make it work with the submarines too. It's not as indepth as your solution but it is there. 200+ km/h. You need to sign in or create an account to do that. So, the first step is ho to change the speed of this vehicles. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. I'd assume in MP execute that locally to the driver. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Can only be applied via script or using the Virtual Garage. Would be good to have wheel spin and skid if using 'E' from a standing start. Once all these conditions are met you can enlist fighters to your cause. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna insertions where surprise is key, deploy the SDV and approach the target from below. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . ARMA 3 is processor clock dependent first (both client- and server-side). Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Promotional screenshot released during the pre-Alpha. AAF FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. Maintaining a constant speed up till now is annoying at best. VEHICLE IS ALWAYS AN OPTION. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. In short, vehicles now have a bunch of animation and texture sources you can play with. The Strider will have incredible difficulty fording over bodies of water. The driver can operate the vehicle, turn the lights on and off, and blow the horn. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . Interior. & along with them, submersible vehicles such as the SDV. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. You cannot go prone with a launcher. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator It would only affect top speed which the 3 keys do already. Excellent mod! PROFILE, Terms Damage upon the turret will not be shared with the Strider's main "health" pool. Armed Assault Wiki is a FANDOM Games Community. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Another pre-Alpha promotional screenshot displaying the interior of the Strider. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. I got a problem with Jozen mod. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. It takes 200% increased damage from high-explosive (HE) type munitions. Momentum, suspension and gravity all play a much bigger Create an account to follow your favorite communities and start taking part in conversations. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Could you tell me where is it, please? Create a new shop (already with c/c) and put the classname of your vehicle here. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Strider The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Very useful with HAFM naval units. The hatchback speed, the offread speed, the boats speed. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. 4000 mass Thank you very much! Not sideways, backwards or diagonal. The first thing that i want is change the speed from normal vehicles, already on Arma 3. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm To do so, you can create your own templates in the scenario config file. Tandem HEAT explosive charge. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Scrolling slower (or in smaller increments) should improve turn speed a bit. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Valve Corporation. Could you help me with that, please? 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Fuel capacity It's measured in meters-per-second. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. vehicle Strider, Strider HMG, Strider GMG Untested so mileage may vary. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Striders have base armour values of 200. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Mousewheel up= +10kph Mousewheel down= -10kph. I can't understand the reason. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). should free up the scroll wheel for more practical function like speed control. I can change the price, carry limit, but don't find the speed option. About the mods, i found the config for the cars, but its in .BIN format. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Also if using CBA you could use their perFrameHandler instead. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: 9700 kg (all variants) modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Or do u knew some tutorial that have a step by step to do that, please? As you are unarmed, you have nothing to raise/lower. For those insertions where surprise is key, deploy the SDV and approach the target from below. I can open it with notepad++ but it is crypted (a lot of unknew characteres). Hold [Left Shift] to increase throttle and gain altitude. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). on release it should close the damn menu, or it closes after selecting an action. Can be slingloaded All rights reserved. Scrolling slower (or in smaller increments) should improve turn speed a bit. The Strider is based on the real-world "LGS Fennek" LARV. PHYSICS The rest tend to flicker & will be ignored. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. That would make it more useful to use the other keys 'Q' and 'W'. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. It's measured in meters-per-second. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Arma is a very CPU-intensive game, much affected by processor single core performance. Create an account to follow your favorite communities and start taking part in conversations. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. No matter the variant, they all utilise Composite Armour plating. Move the mouse slower. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. #4 [ESD]Calibre May 9, 2017 @ 2:51am // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . Everything about the ARMA game series by Bohemia Interactive on reddit! All rights reserved. I didn't find any mod with a nice speedboat and the Arma's original is too slow. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Maneuver the helicopter sideways with [A] and [D]. Powered by Invision Community. As often as it's done By The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Multiply by 3.6 for km/h. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. All trademarks are property of their respective owners in the US and other countries. da mimic script pastebin Meda's usually-incomplete-never-to-be-completed project dumping ground. Armed with working periscopes, Can someone clue me in on where to find these scripts, or how to make one myself? Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. simulation yet seen in the Arma series. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By Pull the nose down [W] to gain speed and up [S] to lose it. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. November 24, 2016 in Solved. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. While convenient, it broke other vehicle physics in the game. The RCWS turret on armed variants can only survive 40 points of damage before failing. I click it, nothing happens. Maintaining a constant speed up till now is annoying at best. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Crew Capacity @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. enhancing the vehicular experience of Arma 3. 2- The option to turn on lights on vehicles just disappears =( marvinzih: do you knew how to fix it, please? If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Valve Corporation. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. The gunner position exclusively controls all weapon systems remotely on the armed variants.

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arma 3 increase vehicle speed