Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Whips are practically made for rogues. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Feats. My DM isn't familiar with Feats, so they don't want to let us use them at the table. There are plenty of feats which support different weapon classes based on their properties. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. How would it combine with that subclass and the Defensive Duelist feat? Is this homebrew "Acrobatic Grappler" feat balanced? )The)math . Why Arent There More Bonus Action Cantrips. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. I was just suggesting other options to work with it. Crossbow Expert 3. If you succeed, you either knock the target prone or pull it 5 feet toward from you. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. I wasnt certain how to go about showcasing the slow effect as in the game it drains the enemy players stamina and replenishes yours. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. Can you please clarify? Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! Any thoughts on how I could optimize using a whip? Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. If so, it seems pretty solid. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. Thanks for the feedback! Sentinel feat can stop someone 10 feet away. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. Name Ability Prerequisite. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. If theres no benefit from combining them players will be resentful. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. ), I dont think the additional range overpowers them. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. I should probably include that. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! "- PHB Page 175, Top Left of the Page. If you have any balance suggestions please feel free to share them! Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. No, it was for Nicholas Cage. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! Charger 8. Got my knowledge enhanced regarding the weapons feat and their creation. The first benefits are straightforward. (i.e. What if we gave this character a way to become more of a crowd control role? Beastmasters Daughter D&D 5e Module Review. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). You know who loves finesse weapons? While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. Top 10 Fighter Feats for 5E 10. The special attack of the Abyssal Whip in Runescape was to drain an enemy players run speed. B . Prerequisites: Wisdom 13 or Higher. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. An in-depth look at the War Caster feat in Dungeons and Dragons 5e! If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. Then reduce the number of maneuver to dice to 1. I have fighter rogue char and after reading this post I must have whip. Linguistic DnD 5E feat . You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. This makes me want to play Trevor. Ideally, you shouldnt have to choose between flavor and decent optimization. What check would my PC roll to escape if he were grappled by a mimic? Comment* I think it's a big improvemnt. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. is it that they simply can't move further away? Search by name on the left, click feat name to display on the right. And I think I came back with something better. It would be neat to play around with the disarming attack feature in the whip master feat too. Disarming Attack? A class without access to other reach weapons now has one that they can rely upon. That was the intention. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). Watch. The final ability you get is very situational, though could potentially be cool. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. Grapple 2. What other Feats would Spell Sniper pair best with? When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. Something must be done to right this wrong, and Im just the person to do it. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Id be tempted to make it once per attack action (for synergy with Action Surge). I wish it worked well with Booming Blade, but natively that only has a reach of 5'. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. However, whips are not poorly-balanced. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. Fencing Master: Is it too much like the Duelist subclass? Every weapon is classified as either melee or ranged. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. Maybe I'm missing something, but it felt redundant. Thrust, parry, riposte, repeat every rapier fight ever! I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Hi, I'm Duncan. One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. Youve Got to Roll With It was published in the national broadsheet, The Independent. Your feat suggestion is the closest I have come to making that idea viable I think. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. ;). If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! If so the language needs to specify that. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Excellent work! Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Dont be giving me none of your house rules. You regain your expended superiority dice when you finish a short or long rest. Hexadin should be fun, but a straight rogue would also be fun. Welcome to this Dungeons & Dragons 5th Edition wiki. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Choose this feat, choose Find Familiar, and select the pet of your choice. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. -Trip: Succeeds, target must Dex Save or be Prone The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? Wizards can also caste Haste on their teammates. New weapon properties are not for everyone, it seems! Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. If you have no levels in monk, your ki points will . I LOVE THIS ADVENTURE!. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. Homebrew is fun, and we like to have punishments for poor rolls for balance. not reliant on rolling a 19 or 20 etc.). Why is this the case? Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. Seriously, his handaxes would have a higher range and deal more damage. I couldnt recommend this guide enough.. Rocking and rolling with Ragnar and Rollo. Another option might be plus 1 to Dex or Str and the superiority die? Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. It lasts until you're incapacitated or you dismiss it as a bonus action. The best answers are voted up and rise to the top, Not the answer you're looking for? The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Anyway, thanks for the opinion. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. How can we prove that the supernatural or paranormal doesn't exist? You regain your expended superiority dice when you finish a short or long rest. The Morningstar feat looks to me like good place for the war pick to me as well. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. Have you playtested it? So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! This is a simple, but flavorful weapon. Where the Chef feat really stands out are the last two benefits. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. Seriously, this thing is ridiculous. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). 2023 Wizards. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Instead, I opted for it to simply half the targets movement speed for a turn. Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). Use coupon code DungeonSolvers10 for 10% off your order! It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Why does Mister Mxyzptlk need to have a weakness in the comics? Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. But I think DMs can make a call about whether this extended range would include those extras. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. *Plus Blinding Strike and Disabling Strike from this list. Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. I really want whips to be viable. Resilient 5. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. So, now that you understand my thought process, I hope you enjoy these feats. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip.
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